Darkest Hour (Single and multiplayer Editions)
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Darkest Hour (Single and multiplayer Editions)
'ello guys,
I have decided to migrate my projects to these boards, As we all know there are many reasons why a few of us have pretty much left the TGC forums and it's not without good cause IMHO. I have Never used FPSC as a serious game dev platform but rather as a live journal to help me get ideas on the floor in the attempt to spring to a more suited platform. Any how thanks for reading this post and watch this space for "Darkest Hour" updates!
Cheers,
Dave
I have decided to migrate my projects to these boards, As we all know there are many reasons why a few of us have pretty much left the TGC forums and it's not without good cause IMHO. I have Never used FPSC as a serious game dev platform but rather as a live journal to help me get ideas on the floor in the attempt to spring to a more suited platform. Any how thanks for reading this post and watch this space for "Darkest Hour" updates!
Cheers,
Dave
Dave- Posts : 9
Join date : 2008-02-10
Re: Darkest Hour (Single and multiplayer Editions)
i feel the same way about FPSC for a platform to get ideas out on quickly, but I would make a commercial game with it if it called for pretty much what FPSC offers. No need to reinvent the wheel if I don't need to. But I hope to see some progress on your projects.
Last edited by on Wed Feb 13, 2008 4:04 am; edited 1 time in total
Disturbing13- Posts : 5
Join date : 2008-02-09
Age : 50
Location : In my Secret Lab
Re: Darkest Hour (Single and multiplayer Editions)
very true; the used program needs to fulfill it's own promises first
Dave- Posts : 9
Join date : 2008-02-10
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